@PACKAGE_INIT@ include("${CMAKE_CURRENT_LIST_DIR}/TessesFrameworkTargets.cmake") check_required_components(TessesFramework) if(NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows" OR "${CMAKE_SYSTEM_NAME}" STREQUAL "NintendoWii" OR "${CMAKE_SYSTEM_NAME}" STREQUAL "NintendoGameCube")) if(@TESSESFRAMEWORK_ENABLE_THREADING@) set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) endif() endif() set(TESSESFRAMEWORK_ENABLE_LIBWEBCAM @TESSESFRAMEWORK_ENABLE_LIBWEBCAM@) if(${TESSESFRAMEWORK_ENABLE_LIBWEBCAM}) find_package(libwebcam) endif() set(TESSESFRAMEWORK_ENABLE_SQLITE @TESSESFRAMEWORK_ENABLE_SQLITE@) set(TESSESFRAMEWORK_ENABLE_PLATFORMFOLDERS @TESSESFRAMEWORK_ENABLE_PLATFORMFOLDERS@) set(TESSESFRAMEWORK_ENABLE_SDL2 @TESSESFRAMEWORK_ENABLE_SDL2@) if(${TESSESFRAMEWORK_ENABLE_SDL2}) find_package(SDL2 REQUIRED) find_package(SDL2_ttf REQUIRED) find_package(SDL2_image REQUIRED) endif() set(TESSESFRAMEWORK_ENABLE_NETWORKING @TESSESFRAMEWORK_ENABLE_NETWORKING@) set(TESSESFRAMEWORK_ENABLE_THREADING @TESSESFRAMEWORK_ENABLE_THREADING@)