#include "TessesFramework/TessesFramework.hpp" #include using namespace Tesses::Framework; using namespace Tesses::Framework::Graphics; using namespace Tesses::Framework::Graphics::ImageFormats; using namespace Tesses::Framework::Streams; #define WIDTH 19 #define HEIGHT 12 #define A 0x0A #define B 0x0B #define C 0x0C char house[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, //1 0,0,0,0,0,0,0,0,9,9,0,0,0,7,0,0,B,B,0, //2 0,0,0,8,8,0,0,0,9,9,0,0,7,6,7,0,A,0,B, //3 0,0,0,8,8,0,0,0,0,0,0,7,C,C,C,7,A,0,0, //4 0,8,8,8,8,8,8,0,0,0,7,C,C,C,C,C,7,0,0, //5 0,8,8,8,8,8,8,0,0,7,7,7,7,7,7,7,7,7,0, //6 0,0,0,8,8,0,0,0,0,1,5,5,5,5,5,5,5,1,0, //7 0,0,0,8,8,0,0,0,0,1,6,5,3,3,3,5,6,1,0, //8 4,4,4,8,8,4,4,4,4,1,6,5,3,2,3,5,6,1,4, //9 4,4,4,8,8,4,4,4,4,1,5,5,3,2,3,5,5,1,4, //10 4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,1,1,1,4, //11 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 //12 }; int main(int argc, char** argv) { Color pallete[] = { Colors::SkyBlue, Colors::Grey, Colors::Crimson, Colors::Lime, Colors::LawnGreen, Colors::DarkOliveGreen, Colors::DimGrey, Colors::BurlyWood, Colors::White, Colors::Yellow, Colors::FireBrick, Colors::WhiteSmoke, Colors::DarkGoldenRod }; Image img(WIDTH*32,HEIGHT*32); for(uint32_t y = 0; y < HEIGHT; y++) { for(uint32_t x = 0; x < WIDTH; x++) { char c = house[y * WIDTH + x]; for(uint32_t y0 = 0; y0 < 32; y0++) { uint32_t y1 = y * 32 + y0; for(uint32_t x0 = 0; x0 < 32;x0++) { uint32_t x1 = x * 32 + x0; img.SetPixel(x1,y1, pallete[c]); } } } } FileStream* strm = new FileStream("house.bmp","wb"); ImageFormats::Bitmap bmp; bmp.Save(strm,&img); delete strm; }