Move things from crosslang to here

This commit is contained in:
2025-06-21 23:05:12 -05:00
parent 71a2c83e5a
commit 81f0d3be2e
41 changed files with 275029 additions and 96 deletions

View File

@ -1,6 +1,7 @@
#include "TessesFramework/SDL2/GUI.hpp"
using namespace Tesses::Framework::Serialization::Json;
#if defined(TESSESFRAMEWORK_ENABLE_SDL2)
using namespace Tesses::Framework::Serialization::Json;
#include "TessesFramework/SDL2/Views/ButtonView.hpp"
#include "TessesFramework/SDL2/Views/CheckView.hpp"
#include "TessesFramework/SDL2/Views/LabelView.hpp"
@ -81,7 +82,17 @@ namespace Tesses::Framework::SDL2
GUISDLEventEventArgs sdle;
sdle.event = event;
this->SDLEvent.Invoke(this,sdle);
if(event.type == SDL_MOUSEBUTTONDOWN)
if(event.type == SDL_FINGERUP)
{
auto cord = this->GetCordFromEvent(event);
if(cord.first >= myVisibleBounds.x && cord.first < myVisibleBounds.x+myVisibleBounds.w && cord.second >= myVisibleBounds.y && cord.second < myVisibleBounds.y+myVisibleBounds.h) {
GUIEventArgs cea2;
OnClick(cea2);
this->Click.Invoke(this,cea2);
return true;
}
}
else if(event.type == SDL_MOUSEBUTTONDOWN)
{
if(event.button.x >= myVisibleBounds.x && event.button.x < myVisibleBounds.x+myVisibleBounds.w && event.button.y >= myVisibleBounds.y && event.button.y < myVisibleBounds.y+myVisibleBounds.h)
{
@ -95,7 +106,7 @@ namespace Tesses::Framework::SDL2
this->MouseDown.Invoke(this,cea);
}
}
if(event.type == SDL_MOUSEBUTTONUP)
else if(event.type == SDL_MOUSEBUTTONUP)
{
if(this->GetViewFlag(VIEWFLAG_MOUSEDOWN_STATE))
{
@ -109,7 +120,7 @@ namespace Tesses::Framework::SDL2
this->MouseUp.Invoke(this,cea);
GUIEventArgs cea2;
OnClick(cea2);
this->Click.Invoke(this,cea);
this->Click.Invoke(this,cea2);
return true;
}
@ -162,7 +173,32 @@ namespace Tesses::Framework::SDL2
}
return nullptr;
}
std::pair<int,int> View::PreferedMinSize()
{
return std::pair<int,int>(-1,-1);
}
std::pair<int,int> View::GetCordFromEvent(SDL_Event& event)
{
switch(event.type)
{
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
return std::pair<int,int>(event.button.x,event.button.y);
break;
case SDL_FINGERUP:
case SDL_FINGERDOWN:
{
GUIWindow* win = this->GetWindow();
int w,h;
SDL_GetWindowSize(win->window,&w,&h);
return std::pair<int,int>(w*event.tfinger.x,h*event.tfinger.y);
}
break;
}
return std::pair<int,int>(-1,-1);
}
View::~View()
{
@ -170,4 +206,4 @@ namespace Tesses::Framework::SDL2
}
}
#endif
#endif