Make threading and networking optional
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17
include/TessesFramework/Graphics/Renderers/ImageRenderer.hpp
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17
include/TessesFramework/Graphics/Renderers/ImageRenderer.hpp
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#pragma once
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#include "Renderer.hpp"
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namespace Tesses::Framework::Graphics::Renderers {
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class ImageRenderer : public Renderer {
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Image* image;
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public:
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ImageRenderer(Image* image);
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uint32_t Width();
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uint32_t Height();
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void SetPixel(Point pt,Color c);
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};
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};
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17
include/TessesFramework/Graphics/Renderers/Renderer.hpp
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17
include/TessesFramework/Graphics/Renderers/Renderer.hpp
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#pragma once
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#include "../Image.hpp"
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#include "../Rectangle.hpp"
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namespace Tesses::Framework::Graphics::Renderers {
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class Renderer {
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public:
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virtual uint32_t Width()=0;
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virtual uint32_t Height()=0;
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virtual void SetPixel(Point pt,Color c) = 0;
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virtual void DrawRectangle(Rectangle rect,Color c,bool fill);
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virtual void DrawImage(Point pt, Image* image);
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virtual ~Renderer();
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};
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};
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