Make threading and networking optional
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72
examples/bmp2.cpp
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72
examples/bmp2.cpp
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#include "TessesFramework/TessesFramework.hpp"
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#include <cstdlib>
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using namespace Tesses::Framework;
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using namespace Tesses::Framework::Graphics;
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using namespace Tesses::Framework::Graphics::ImageFormats;
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using namespace Tesses::Framework::Streams;
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#define WIDTH 19
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#define HEIGHT 12
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#define A 0x0A
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#define B 0x0B
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#define C 0x0C
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char house[] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, //1
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0,0,0,0,0,0,0,0,9,9,0,0,0,7,0,0,B,B,0, //2
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0,0,0,8,8,0,0,0,9,9,0,0,7,6,7,0,A,0,B, //3
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0,0,0,8,8,0,0,0,0,0,0,7,C,C,C,7,A,0,0, //4
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0,8,8,8,8,8,8,0,0,0,7,C,C,C,C,C,7,0,0, //5
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0,8,8,8,8,8,8,0,0,7,7,7,7,7,7,7,7,7,0, //6
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0,0,0,8,8,0,0,0,0,1,5,5,5,5,5,5,5,1,0, //7
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0,0,0,8,8,0,0,0,0,1,6,5,3,3,3,5,6,1,0, //8
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4,4,4,8,8,4,4,4,4,1,6,5,3,2,3,5,6,1,4, //9
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4,4,4,8,8,4,4,4,4,1,5,5,3,2,3,5,5,1,4, //10
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4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,1,1,1,4, //11
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4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 //12
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};
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int main(int argc, char** argv)
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{
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Color pallete[] = {
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Colors::SkyBlue,
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Colors::Grey,
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Colors::Crimson,
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Colors::Lime,
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Colors::LawnGreen,
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Colors::DarkOliveGreen,
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Colors::DimGrey,
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Colors::BurlyWood,
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Colors::White,
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Colors::Yellow,
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Colors::FireBrick,
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Colors::WhiteSmoke,
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Colors::DarkGoldenRod
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};
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Image img(WIDTH*32,HEIGHT*32);
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for(uint32_t y = 0; y < HEIGHT; y++)
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{
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for(uint32_t x = 0; x < WIDTH; x++)
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{
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char c = house[y * WIDTH + x];
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for(uint32_t y0 = 0; y0 < 32; y0++)
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{
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uint32_t y1 = y * 32 + y0;
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for(uint32_t x0 = 0; x0 < 32;x0++)
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{
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uint32_t x1 = x * 32 + x0;
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img.SetPixel(x1,y1, pallete[c]);
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}
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}
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}
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}
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FileStream* strm = new FileStream("house.bmp","wb");
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ImageFormats::Bitmap bmp;
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bmp.Save(strm,&img);
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delete strm;
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}
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