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2024-12-28 14:38:00 -06:00
commit 9c27f339be
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src/vm/gc.cpp Normal file
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#include "CrossLang.hpp"
#include <chrono>
#include <iostream>
#include <unistd.h>
#if defined(CROSSLANG_ENABLE_SQLITE)
#include "../sqlite/sqlite3.h"
#if defined(GEKKO)
extern sqlite3_vfs *sqlite3_demovfs(void);
#endif
#endif
using namespace Tesses::Framework::Threading;
using namespace std::chrono;
namespace Tesses::CrossLang
{
bool GC::IsRunning()
{
bool run = this->running;
return run;
}
GC::GC()
{
#if defined(CROSSLANG_ENABLE_SQLITE)
sqlite3_initialize();
#if defined(GEKKO)
sqlite3_vfs_register(sqlite3_demovfs(),1);
#endif
#endif
}
TDictionary* CreateThread(GCList& ls, TCallable* callable,bool detached)
{
TDictionary* dict = TDictionary::Create(ls);
ThreadHandle* th = new ThreadHandle();
th->gc = ls.GetGC();
th->callable = callable;
th->hasInit=false;
th->hasReturned = false;
th->detached=detached;
ls.Add(th);
ls.GetGC()->Watch(th);
ls.GetGC()->BarrierBegin();
dict->SetValue("_internal", th);
dict->DeclareFunction(ls.GetGC(),"Join","Join thread",{},[th](GCList& _ls, std::vector<TObject> _args)-> TObject{
th->thrd->Join();
delete th->thrd;
if(th->hasReturned)
{
_ls.GetGC()->BarrierBegin();
auto v = th->returnValue;
_ls.Add(v);
_ls.GetGC()->BarrierEnd();
return v;
}
return Undefined();
});
dict->DeclareFunction(ls.GetGC(), "Detach","Detach thread",{},[th](GCList& _ls, std::vector<TObject> _args)-> TObject{
_ls.GetGC()->BarrierBegin();
th->detached=true;
_ls.GetGC()->BarrierEnd();
return Undefined();
});
dict->DeclareFunction(ls.GetGC(),"getFinished","Get whether thread has finished",{},[th](GCList& _ls, std::vector<TObject> _args)-> TObject{
return th->hasReturned;
});
ls.GetGC()->BarrierEnd();
th->thrd =new Thread([th]()->void {
GC* gc=th->gc;
GCList ls(gc);
ls.Add(th);
th->hasInit=true;
TObject cb = th->callable->Call(ls,{});
gc->BarrierBegin();
th->returnValue=cb;
gc->BarrierEnd();
th->hasReturned=true;
});
while(!th->hasInit);
return dict;
}
void GC::Start()
{
this->mtx=new Mutex();
this->running = true;
this->thrd = new Thread([this]()->void {
std::chrono::time_point<std::chrono::system_clock> last_frame, this_frame;
this_frame = system_clock::now();
last_frame = this_frame;
while(this->IsRunning())
{
this_frame = system_clock::now();
if((this_frame - last_frame) > 10s)
{
last_frame = this_frame;
this->Collect();
usleep(1000000);
}
}
GC::Collect();
});
}
bool GC::UsingNullThreads()
{
return false;
}
void GC::BarrierBegin()
{
this->mtx->Lock();
}
void GC::BarrierEnd()
{
this->mtx->Unlock();
}
void GC::Watch(TObject obj)
{
if(std::holds_alternative<THeapObjectHolder>(obj))
{
auto _item=std::get<THeapObjectHolder>(obj).obj;
this->BarrierBegin();
for(auto item : this->objects)
{
if(item == _item) {
this->BarrierEnd();
return;
}
}
this->objects.push_back(_item);
this->BarrierEnd();
}
}
void GC::Mark(TObject obj)
{
if(std::holds_alternative<THeapObjectHolder>(obj))
{
auto _item=std::get<THeapObjectHolder>(obj).obj;
_item->Mark();
}
}
void GC::Unwatch(TObject obj)
{
if(std::holds_alternative<THeapObjectHolder>(obj))
{
auto _item=std::get<THeapObjectHolder>(obj).obj;
this->BarrierBegin();
for(auto index = this->objects.begin();index<this->objects.end();index++)
{
if(*index == _item)
{
this->objects.erase(index);
continue;
}
}
this->BarrierEnd();
}
}
void GC::SetRoot(TObject obj)
{
if(std::holds_alternative<THeapObjectHolder>(obj))
{
auto _item=std::get<THeapObjectHolder>(obj).obj;
this->BarrierBegin();
for(auto item : this->roots)
{
if(item == _item) {
this->BarrierEnd();
return;
}
}
this->roots.push_back(_item);
this->BarrierEnd();
}
}
void GC::UnsetRoot(TObject obj)
{
if(std::holds_alternative<THeapObjectHolder>(obj))
{
auto _item=std::get<THeapObjectHolder>(obj).obj;
this->BarrierBegin();
for(auto index = this->roots.begin();index<this->roots.end();index++)
{
if(*index == _item)
{
this->roots.erase(index);
continue;
}
}
this->BarrierEnd();
}
}
GC::~GC()
{
GC::BarrierBegin();
this->roots.clear();
GC::BarrierEnd();
this->running=false;
this->thrd->Join();
delete this->thrd;
for(auto item : objects) delete item;
delete this->mtx;
}
void GC::Collect()
{
this->BarrierBegin();
for(auto item : this->objects)
{
item->marked=false;
}
for(auto item : this->roots)
{
item->Mark();
}
for(auto index = this->objects.begin();index < this->objects.end();index++)
{
THeapObject* o = *index;
if(!o->marked)
{
delete o;
this->objects.erase(index);
index--;
}
}
this->BarrierEnd();
}
};